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Live coding - Asteroids in Unity using Boo

I was interested in learning Unity for game development so thought I'd make some videos showing my process. Hopefully this will be useful to anyone else wanting to try Unity 3D and the Boo programming language. Covering 5 functional categories in 16 videos the series is 3 hours and 24 minutes so it's much more thorough than the average quick tutorial.

The Unity system is a really interesting platform because it not only provides the engine but an integrated 3D development environment that links to MonoDevelop or VisualStudio for writing code. This tight integration makes rapidly developing games a lot easier and the workflow is incredibly fast.

Unity allows for cross platform deployment on Windows, Mac, iPhone, Android, and the web with licensing but they also have a free version for hobbyists so you can publish your games on Windows, Mac, and the web at no cost.

Come watch me live code and learn along with me as I figure out how to create an Asteroids type game in Unity3D using the Boo programming language.

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